- Take every base you can get - hustle to first and you may be able to get two on a wild pitch for a walk. Look for opportunities to take an extra base - no station to station baseball. We have drills in practice specifically working on taking every base you can get so that is second nature to runners during a game.
- Never turn your back on a live ball - even to talk/listen to your coach. If the ball is still in play the base runner should be watching the ball to prevent a pick-off. This is especially important in the younger age groups where children are taught to look at their parent when they are talking to them. Those rules are different in baseball and they need to learn that.
- You don't have to return to the base after every pitch. Many times a runner can steal a base on an overthrow if they still have a reasonable lead-off when the ball is thrown back to the pitcher from the catcher. See the above principle, though, if you are off the base, you are in jeopardy of being thrown out if you are not paying attention.
Advanced Base Running
Catcher Technique - Part 2
Setting Up and Pitch Selection
I find it amazing how many coaches at all levels of youth baseball do not allow their catchers and pitchers to call the pitches they throw. Based on my experience I would estimate that something like 40% of coaches in the age groups where pitchers throw anything other than a four seam fastball (12U - 14U) call all pitches.
The coach will normally sit on a bucket outside the dugout facing the catcher and will put down signs between his knees which the catcher sees and then relays to the pitcher. The pitcher does not have the option to change the pitch, he throws what the coach tells him to throw.
In my opinion, this does a huge disservice to the pitcher and the catcher who never learn how to make these decisions for themselves and are thus not prepared for High School ball (and later) where they will be required to understand what pitches to throw in what situations and why.
A huge part of developing pitchers and catchers is helping them to understand when to throw what pitches and why. This post will discuss the thought process that goes through the mind of the catcher and pitcher when deciding what pitch to call through or throw and also how the catcher will setup behind the plate to receive the pitch depending on the pitch and game situation.
The Most Important Pitch in Baseball (the importance of the count)
There is an old adage: What is the most important pitch in baseball? Strike one!
It is important to start out ahead in the count and have the batter playing catch-up. The chances of striking a batter goes up dramatically when the pitcher is ahead in the count.
According to studies, in American League plate appearances between 2015 and 2017, the average on base percentage (OBP) for all batters was .352. When the count goes to 0-1, that OBP drops to .332, that's a 20 point drop in chances of getting on base just by establishing strike 1.
With a count of 0-2, that OBP drops to .165.
Interestingly, the OBP does not change appreciably with a 1-0 count, or a 2-0 count, but the OBP goes up to .944 with a 3-0 count. That OBP stays very high when the count goes to 3-1 (.689) and even 3-2 (.450). This means it is very important to stay out of 3 ball counts.
Conversely, once 2 strikes have been established, the OBP stays below .200 regardless of the number of balls until it gets to a full count at which time the OBP goes up to .450.
These statistics should inform the pitcher and catcher with regards to how to setup and pitch to the batter based on the count.
Setting up for the Pitch
The "center square" is the hot zone for every batter on the planet. This is where batting practice is pitched and where the batter has the highest chance of crushing the ball. In most fastball situations, throwing the ball in this spot should be avoided at all costs.
The ideal place to locate a pitch is on any of the four corners with as little of the ball touching the corner as possible. These are the most difficult locations for a batter to make good contact.
When deciding to set up the batter inside or outside, the catcher will look at the location of the batter with respect to the plate. If the batter is crowding the plate, a great place to set them up is on the inside corner. It is very difficult to hit a ball three inches from your knee on the inside corner and it is very satisfying for the catcher and pitcher to see a batter jump back to keep from getting hit with the ball and hear the umpire call a strike.
If the batter is standing away from the plate, set him up on the outside corner. It is also very difficult to hit a ball off the tip of the bat down at the knees. Batters will swear a ball at the knees on the outside corner is a ball, but that's just because they are standing too far away from the plate.
Adjusting for the Count
When the ball count is getting higher (2 balls or more), the catcher would do well to try to make it easier on the pitcher by bringing the glove more into the center of the box, but staying at either the very top of the zone or the bottom of the zone. These locations are also very difficult for the batter to hit and if contact is made, it will rarely be a solid hit. Even if contact is made, pitches at the top of the zone are typically a pop-up and pitches at the bottom of the zone are typically a ground-out.
Adjusting for the Pitcher
If a pitcher is struggling to find the strike zone or if the batter is known to be a weaker hitter, the catcher can setup closer to the middle of the vertical plane of the strike zone, but on the inside or outside edges. This will provide more opportunities for a swing and miss or a weakly hit ball.
Mostpitchers will be less accurate with pitches other than the fastball. For this reason, when calling for a curveball, slider, changeup, etc., the catcher will normally setup the batter directly in the center square. This is less risky for those pitches because the effort to get a strike on the batter is from the misdirection (different speed, ball movement, etc.) and not location.
I always know when my catcher has called for a breaking or other off speed pitch because he is setup right in the center square.
Adjusting for the Batter
Another exception to this "center square rule" is with a particularly weak batter and a particularly fast pitcher. I have heard many people say "you've got 2 strikes and no balls, this next pitch shouldn't be anywhere near the strike zone". On a particularly bad hitter this may work, but a pitcher only has so many pitches in his arm and a ball that is nowhere near the strike zone will not likely entice a swing and is just a waste of one of those pitches.
If the batter is known to be a weak hitter and is consistently behind a fast pitcher (or shying away from the ball), the catcher may choose to just call for the fastball closer to the center square to get the batter out and get on to the next batter. I would rather use that saved pitch on another batter with my ace on the mound than waste one and have to pull him one pitch earlier.
Changing the Eye Level
Setting up the batter at the very top of (and even slightly out of) the strike zone can get a batter swinging wildly and up at a pitch were they know they have to swing at "anything close". It is extremely hard to hit a high fastball and is even more difficult when every pitch up to that point has been at the bottom of the zone.
Once again, this is a good way to get a K without having to waste any pitches and have to pull your pitcher earlier because of a high pitch count.
Helping a Brother Out
One other thing that affects where the catcher will setup a pitcher is how a pitcher may be struggling that day.
Sometimes, a pitcher will come into the game and is consistently killing worms (everything he throws is in the dirt) and he can't seem to bring it up to the bottom of the strike zone. The responsibility of the catcher is to recognize this and start setting him up higher so that those low pitches start catching the zone.
Normally, as the game progresses and the pitcher starts to get in to a rhythm he will start dialing it in and the catcher can move back to a more conventional setup, but when a catcher notices that a pitcher is consistently missing high or low or in some specific location he can help him dial it in by adjusting the setup location accordingly.
Of course, this only works if the pitcher is actually throwing at the glove and has not just lost so much confidence that they are just aiming for the center of the strike zone on every pitch regardless of where the glove is set. If this is the case, it's time to call a timeout and change the pitcher.
Pitch Selection
There are many things that go into deciding what pitch to throw at any given time including:
- Pitches a pitcher knows how to throw
- Confidence of a pitcher in a given pitch
- Skill level of the batter they are facing
- Presence of base runners
- Count
There are no hard and fast rules about what pitch to throw when. In fact, it can be very helpful to throw a certain pitch where it isn't expected (like throwing a curve with 3 balls) if it can be effectively executed. Having said that, however, there are some guidelines that I use for my team.
First, don't fall into a rut where you always throw the same pitches in the same situations so the batter can anticipate what you will throw. You gotta keep 'em guessin'.
Also, as noted above, the first thing to consider when choosing a what pitch to throw is the count. The count will dictate the pitch to a large degree.
Go-to Pitches
With three balls you will almost always want to throw the pitch in which the pitcher has the most confidence. This should be the fastball. It could be the 4 seamer or 2 seamer - but is normally the 4 seamer. If a pitcher can't reliably throw a 4 seam fastball for strikes it should be considered if they should be pitching at all at any age.
Auxiliary Pitches
A pitcher will gain confidence throwing pitches they are just learning to throw if they can throw some during a game. When a pitcher is up 2 strikes and no balls (or even just 1 ball) and there are no runners on base, it can be a good time to try out some of the auxiliary pitches.
As these pitches become more and more reliable they can be used more and more often in a game. The pitcher and catcher should always be aware of where the pitcher is confidence-wise with every pitch in his arsenal so that they can work on it together and grow in confidence as the pitch continues to develop.
Remember the above discussion of OBP with various pitch counts? There is not a huge difference in outcomes with an 0-2 count, or a 1-2 count, or even a 2-2 count. That makes this the ideal time to try out those auxiliary pitches. With younger or newer pitchers I would not go to a 2-2 count and assume they can throw 2 strikes in a row. :-)
Changing the Pace
The second pitch that every pitcher should develop is the change-up. Pitchers can make a good living with no pitches other than a good fastball and a good change-up. This is especially the case for younger pitchers. If a 10 year old pitcher can throw a fastball and also a change-up for strikes they can usually dominate. IMPORTANT: Pitchers younger than 12 - 14 should not throw a circle change - only a 3 finger change. The forces placed on an arm from the circle change are similar to that of a curve ball and young arms are not yet well enough developed for that pitch and they are usually not disciplined to throw it correctly. These forces can damage the growth plate and cause a lot problems for young pitchers.
The objective of the change up is for it to approach the plate 5 - 10 MPH slower than the fastball. The change-up, however, is not effective, if the fastball is not established first. Once the lineup has figured out the timing of the fastball, throwing a change up will have them swinging before the ball even reaches the plate.
The change-up can be used at any time during the at-bat and should not be used only with 2 strikes or at any particular count. You don't want your opponent to be able to anticipate the change-up. It can also be very effective as the very first pitch to a batter who has faced the pitcher before and is expecting a fastball on strike one.
I coach my pitchers that they should not throw anything other than fastball and change-up until they can reliably throw both of these for strikes.
Multiple Times Through the Lineup
It has been well documented and I have seen it myself time and again that once a batter has faced a pitcher 2 or 3 times in a game and have seen all the pitches that pitcher has to offer, their ability to figure out how to hit them improves significantly. Players will (should) also come back to the dugout and tell their teammates what pitches they saw in that at-bat so they know what they could face when they are up.
To combat this "Third Time Through the Order Penalty" (TTTOP) many pitchers will not use all of their pitches the first time through the order - or even the second time through the order. So, if a pitcher has a 2 seamer, 4 seamer, curve, and change-up, they may only show them the 4 seamer and change-up the first couple of times through the order and then break out the 2 seamer and curve the third time through the order.
Since most youth league players don't have that many pitches in their repertoire this does not nearly play as big a part in the game as it would for a high school, college, or pro pitchers, but the TTTOP is real enough that I will often pull a starting pitcher before they hit their pitch count if they are going through the lineup and seem to be less effective. I can then bring in someone with different pitches or a different speed to change up what the batter is seeing.
Again, this is something that has much less bearing on most youth league games, but is real and something to be considered depending on the level of play.
Conclusion
At the end of the day, the objective for the pitcher/catcher battery is to work together to try to keep the batters off balance enough that they get fewer solid hits leading to more outs and less runs scored. The game plan for doing that will be different based on a bunch of different factors, but some principles remain the same regardless.
Hopefully, this discussion has helped to give young pitchers and catchers and less experienced coaches some idea of how the battery can work together to be a more effective team.
Catcher Technique - Part 1
The Fundamentals
Catcher is the most difficult position on the field to play.
The responsibility of the catcher goes way beyond just receiving pitches. He is the on-field general of the defense and is involved in every single play.
The responsibility of the catcher includes:
- Calling the pitch based on:
- the strengths and weaknesses of the pitcher
- the way the batter is setup in the box
- batter's history of at-bats
- the count
- the location and speed of the base runners (if any)
- Calling for a pick-off or pitch-out when the runner has a big lead
- Appealing check swings if he thinks the batter went around
- Calling out plays on 1st and 3rd situations
- Calling the base to throw to from the outfield on a well-struck ball
- Establishing and keeping a good rapport with the umpire
- Helping dial in a struggling pitcher with pitch selection, setup position, and psychology. A good catcher knows when to call time and go talk to his pitcher.
- Establishing confidence of the pitcher and understanding the strengths and weaknesses of all pitchers on the team
The catcher has to be tough enough to take a ball off an arm or foot, a kneecap, a thigh, or a crotch, walk it off and then get back into position to maybe take another one.
A good catcher is hard to find and understanding how to play the catcher position takes years of study, hard work, and practice.
I have found very few good tutorials or videos about playing the catcher position but have come up with some fundamentals over 17 years of coaching that I would like to share.
This is the first post of a two part series. The first will discuss getting prepared for the game, setting up and receiving the ball, then making a throw down to catch a stealing runner or picking off a runner with too big of a lead.
Part II will discuss pitch selection and some of the more subtle nuances of playing the position.
The Strike Zone
I have been coaching baseball for 17 years and I don't think I have coached a game where an angry crowd didn't give the umpire grief over calling balls and strikes. Most of those games also had players showing disgust over balls and strikes called by an umpire.
Based on what I have seen over literally thousands of games (including watching countless MLB and other games on TV), I think most people (and even a lot of umpires) don't really know what the strike zone is.
In this post we will define the strike zone as per MLB and NFHS rules and give some examples of what is and isn't a strike and hopefully help some coaches, fans, and players gain a bit of perspective.
“The official strike zone is the area over home plate from the midpoint between a batter's shoulders and the top of the uniform pants -- when the batter is in his stance and prepared to swing at a pitched ball -- and a point just below the kneecap. In order to get a strike call, part of the ball must cross over part of home plate while in the aforementioned area.”
-- https://www.mlb.com/glossary/rules/strike-zone
Little League: NFHS rules are the same as MLB, but the Little League strike zone is a bit different. According to little Little League rules:
"the STRIKE ZONE is that space over home plate which is between the batter’s armpits and the top of the knees when the batter assumes a natural stance. The umpire shall determine the strike zone according to the batter’s usual stance when that batter swings at a pitch"
-- https://www.littleleague.org/university/articles/definition-little-league-strike-zone/
Softball is the same as little league, but other than this, the same principles apply.The bottom of the strike zone is equally as arbitrary. Where is "a point just below the kneecap"? In the illustration above taken with a camera level with the ground you can see that the area of the kneecap is different for the front and rear kneecaps because of the stance of the batter.
There is also an issue of where is that vertical zone if the batter is "waggling" (to borrow a golf term). Some batters remain loose by bouncing up and down a bit as they wait for the ball to be pitched. Where is "in his stance and prepared to swing" if the batter is not standing still?
The answer to all of these questions is: it is wherever the umpire says it is based on his/her interpretation of the rule and it cannot be appealed.
There are some specifics, however about how the umpire should interpret the rule.
One important aspect of the strike zone as defined by MLB is, it does not say anything about where the ball passes the batter in the horizontal plane. By this I mean, the strike zone is not affected by the position of the batter within the batter's box - up or back in the box, crowding the plate, etc. It doesn't matter if the batter is in the front, middle, or back of the batter's box, the strike zone is defined by the location the ball as it crosses the plate and not where the ball passes the batter. Only the vertical aspect of the strike zone is affected by the batter and then only while in his/her stance and prepared to swing.
IMPORTANT: The term "prepared to swing" is important here. A good indication of when MLB considers the the batter to be "prepared to swing" can be seen while watching the strike zone box that the television broadcast puts on the screen when it is showing the pitch delivery.
Often, when the batter is standing in the batter's box waiting on the pitcher to begin the pitch, you will see the box looks like it goes from the belt to the bottom of the knees. However when the pitch is delivered and the batter begins his swing, he will bend his knees and couch down a bit as he starts to push off of his back foot and swing the bat. This bending of the knees results in the vertical size of the strike zone shrinking to the point that the box that started out at the belt is now midway between the shoulders and the top of the uniform pants. It is at this point that MLB considers the batter to be "prepared to swing".
NOTE: In many of the illustrations below the batter is in the box, but not "prepared to swing" as per the above definition. It is difficult to find usable pictures that depict a batter in the correct position with respect to the plate while in this position. It does not change the point being made in the illustration.
The average Major League fastball is dropping at about 6 degrees as it
crosses the plate, a curveball about 10 degrees. When a ball is only
traveling 60 MPH or less that trajectory will have a higher angle, but in youth league dimensions, the difference should be negligible. A 60MPH fastball on the typical 12U field is equivalent to a 90MPH fastball on a major league field. The images below use the MLB average for lack of a better reference.
Albert Pujols shows us a good position with respect to the plate where the ball is hittable anywhere in the strike zone.
Important: The black area around the plate is NOT a part of the strike zone. The definition of the strike zone above does not mention it, but the MLB and NFHS definitions of the home plate does not mention any black area and only talks about the white area. Further, the size of the plate is defined as 17" across the top border and a total of 17" deep with the angled area beginning at 8.5 inches from the front of the plate. If you measure the home plate at your local park you will find that adding the black area would make the plate too big.
Many times in youth league games a coach will tell a batter to move up or back in the box based on the speed of the pitches being thrown. The coach, player, and umpire should all be aware that this does not affect where the strike zone is.
The other aspect of the stroke zone is the inside/outside aspect.
Looking at the illustration to the left shows the difference in a ball and a strike with respect to inside and outside pitches. Both of these pitches are way too close to let go by with 2 strikes.
MLB pitchers can throw pitches which have been observed to break horizontally as far as 19 inches from release to crossing the plate. The average is 2 - 8 inches which brings the back of the plate into play - this is the case even for a middle school pitcher with a good breaking ball.
Furthermore, if a player's toes are on the edge of the batter's box, a pitch that catches the inside corner can feel like it is way inside even if it is a strike. Similarly, if a player is standing too far away from the plate, a ball thrown on the outside corner feels to the batter like it is way outside even though it is a strike.
For this reason, I coach my catchers to setup a player inside who is crowding the plate, and outside for a player who is way off the plate.
Both of the shown balls are too close to let go by with 2 strikes.
Now consider a ball that is thrown at the top of the strike zone and on the outside edge of the plate. With just a few millimeters being the difference in a ball and a strike on both the horizontal and vertical planes, whether a ball "catches the corner" or not is purely a judgement call on the part of the umpire. With no strikes, the batter will likely not get a good hit on such a pitch and if it gets called a strike the batter still has two more strikes to play with. With two strikes, though, there is no excuse for striking out if he/she doesn't put a swing on it.
In youth leagues, many umpires feel it is their obligation to "help young players grow" by calling any pitch that is close a strike to encourage batters to swing. In reality, these could go either way but a batter should always be prepared to be called out if they're looking at such a pitch with two strikes.
Finally, considering what has been discussed here and the tiny differences in a ball or a strike, perhaps showing a young umpire some grace on those pitches "on the corner" is the proper thing to do.